GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers

Robert Morgan (Co-founder and Creative Director, Playlines)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: TBD

Audience Level: All

How do you design narratives that are as real as the player wants them to be? Drawing on his work designing location-based immersive AR, experience designer and Creative Director of AR studio Playlines Rob Morgan will break down the challenges of designing branching digital narratives for real spaces and real players. Rob will show how AR allows developers to dramatize and contextualize real spaces with layers of gameplay and story, with the potential for brand new kinds of immersion through co-operating with the player's imagination, instead of competing with it.

Takeaway

Attendees will leave with detailed insight into: how players relate to digital narratives set in real locations, how building immersion functions differently in AR, benefits of direct, solo communication with players in public spaces, moving from 'whisper in your ear' to 'flashmob' and back, and maximizing possibility space while minimizing friction.

Intended Audience

The intended audience is designers, narrative designers and producers with an interest in AR, and particularly those curious (or skeptical!) about how 'Pokemon Go'-style games can build and sustain engaging narratives.