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Browse and sort the growing list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time. Check out GDC Summer’s Event Details for more information related to the event schedule.

Playing for the Planet: How Video Games Can Tackle the Climate Crisis

Trista Patterson  (Director, NewMedia Lab, UN Environment/GRID-Arendal)

Date: Wednesday, August 5

Time: 10:00am - 10:45am

Pass Type: Conference Pass, Discovery Pass, Community Pass - Get your pass now!

Topic: Advocacy

Format: Community Content

Vault Recording: TBD

Audience Level: All

Centered around an important new 'Playing For The Planet' United Nations initiative, attendees will be able to hear from developers and leaders from the alliance as to how some of the biggest companies in the game industry have decarbonized their platforms & carbon offset their games, and are now nudging their communities to act to address today’s environmental challenges. In this session, you’ll listen to case studies & also learn how you can also play your part, outlining the simple steps that can be taken and how these collective actions are adding up to a major change within the world.

Takeaway

In this session you’ll walk out with simple and practical steps that you can take, a set of examples and case studies that you can take into your own work and hopefully a bag full of inspiration that you can share with others.

Intended Audience

This session is open to anyone who works in the Industry & is passionate about how to harness the power of the games industry for the betterment of the planet. Whether you’re the head of a major games company, an indie developer or anywhere in between, there will be a range of insights that you can take into your work once you return from GDC.