Frederic Gemus (Game Designer, Tribute Games)
Location: Room 207, South Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: Shredder's Revenge.
In this design talk, game designer Frederic Gemus will share Tribute Games' design philosophies and how they were successfully applied to the game. With the help of concrete examples from the production of the game, attendees will learn how to properly adapt older licenses by finding their key aspects, the difference between remaking versus redoing features, and, finally, how to inject new ideas into the mix.
Takeaway
Attendees will gain insight into analyzing cherished licenses in order to identify their core player experience, pacing and unique features. They'll also learn how to adapt these mechanics by avoiding the games' pitfalls, while creating a familiar experience while adding their own perspective to the project.
Intended Audience
This is for designers and other creatives interested in making "retro" inspired experiences or adapting older I.P.s in ways that are modern, respectful of their source material, and intuitive.