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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Plays Like You Remember: Adapting Classics for 'Teenage Mutant Ninja Shredder's Revenge'

Frederic Gemus  (Game Designer, Tribute Games)

Location: Room 207, South Hall

Date: Thursday, March 23

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: Shredder's Revenge.

In this design talk, game designer Frederic Gemus will share Tribute Games' design philosophies and how they were successfully applied to the game. With the help of concrete examples from the production of the game, attendees will learn how to properly adapt older licenses by finding their key aspects, the difference between remaking versus redoing features, and, finally, how to inject new ideas into the mix.

Takeaway

Attendees will gain insight into analyzing cherished licenses in order to identify their core player experience, pacing and unique features. They'll also learn how to adapt these mechanics by avoiding the games' pitfalls, while creating a familiar experience while adding their own perspective to the project.

Intended Audience

This is for designers and other creatives interested in making "retro" inspired experiences or adapting older I.P.s in ways that are modern, respectful of their source material, and intuitive.