Frederic Gemus (Game Designer, Tribute Games)
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: TBD
Audience Level: All
Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: Shredder's Revenge.
In this design talk, attendees will be able to learn about Tribute Games' design philosophies and how they were successfully applied to the game. With the help of concrete examples from the production of the game, attendees will learn about how to properly adapt older licenses by finding their key aspects, the difference between remaking versus redoing features and finally, how to inject new ideas into the mix.
In a nutshell, this presentation will offer an overview of our "plays like the way you remember it" philosophy.
Takeaway
Using concrete examples, attendees will get an insight into analyzing cherished licenses in order to identify their core player experience, pacing and unique features. They'll also learn how to adapt these mechanics by avoiding the games' pitfalls, while creating a familiar experience while adding their own perspective to the project.
Intended Audience
This presentation is aimed at Designers and other creatives interested in creating "retro" inspired experiences or adapting older I.P.s in ways that are modern, respectful of their source material and intuitive. No prerequisites about the older generation of gaming are required, but knowledge of these games will help appreciate the presentation.