GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Plays Like You Remember: Adapting Classics for TMNT Shredder's Revenge

Frederic Gemus  (Game Designer, Tribute Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: TBD

Audience Level: All

Playing with nostalgia is always a risky bet, but the team at Tribute Games won big when making Teenage Mutant Ninja Turtles: Shredder's Revenge.
In this design talk, attendees will be able to learn about Tribute Games' design philosophies and how they were successfully applied to the game. With the help of concrete examples from the production of the game, attendees will learn about how to properly adapt older licenses by finding their key aspects, the difference between remaking versus redoing features and finally, how to inject new ideas into the mix.
In a nutshell, this presentation will offer an overview of our "plays like the way you remember it" philosophy.


Using concrete examples, attendees will get an insight into analyzing cherished licenses in order to identify their core player experience, pacing and unique features. They'll also learn how to adapt these mechanics by avoiding the games' pitfalls, while creating a familiar experience while adding their own perspective to the project.

Intended Audience

This presentation is aimed at Designers and other creatives interested in creating "retro" inspired experiences or adapting older I.P.s in ways that are modern, respectful of their source material and intuitive. No prerequisites about the older generation of gaming are required, but knowledge of these games will help appreciate the presentation.