GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Playtesting 'God of War'

Ed Dearien (Assistant Producer, Sony Santa Monica Studio)

Kevin Keeker (Principal User Experience Researcher, PlayStation)

Jeet Shroff (Gameplay Director, Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Join Ed Dearien as he discusses how playtesting impacted the development of 'God of War' (2018)! You'll get a look into how Sony's Santa Monica Studio approached playtesting, and hear about the the key takeaways and insights the team had along the way. At the end of the session, Kevin Keeker and Jeet Shroff of Santa Monica Studio and PlayStation's User Research Team will join him for Q&A.


Attendees will be able to apply some of the lessons that the Santa Monica Studio team learned while testing 'God of War' (2018) and will get some key insights into how the team approached playtesting such a large game.

Intended Audience

Base level familiarity with the playtest process can be useful, but not required. Primarily, this talk is aimed at developers who wish to learn how the playtest process has helped mold 'God of War', and how they might approach implementing a playtesting process on their own titles.