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Pony.ai's Onboard System - The Game Engine for Autonomous Driving (Presented by Pony.ai)

Yiming Liu (Mapping & Localization Head , Pony.ai)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Thursday, March 19

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

The talk will walk you through many similarities between the autonomous vehicle system and modern high-end game engines. These similarities are rooted in the onboard system at Pony.ai, the foundation of autonomous vehicle development. It is a modular system integrating sensor drivers, localization, perception, prediction, planning, control, 3D visualization, and much more. Both the onboard system and game engines are real-time computationally-expensive systems, which require geometry and physics computation such as mapping, polygon manipulation, collision detection, and motion planning, etc. The talk will also cover a few challenging cases which game engine developers would be interested in.

Takeaway

Attendees will learn how game engineering skills can be applied to tackle the self-driving challenge. This session will present the similarities between the autonomous vehicle system and modern high-end game engines. These similarities are rooted in the onboard system, which is the foundation of autonomous vehicle development.

Intended Audience

Game engineers (engines, mapping, NPC) looking to expand their skills and horizons.