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Power to the Artists: The Evolution of 2D Game Tools (Presented by Unity Technologies)

Rus Scammell (Technical Product Manager, 2D, Unity Technologies)

Location: Room 3009, West Hall

Date: Tuesday, March 17

Time: 4:10pm - 5:10pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: All

In this session, explore how Unity’s 2D toolset has evolved to include a host of powerful graphics features for 2D such as dynamic lighting, materials, shaders, and post-processing. Learn how these tools combine to unlock many desirable artistic and workflow outcomes for 2D games.

Takeaway

Using the recently released Lost Crypt 2D sample project, we’ll go behind the scenes and show you how to employ the same innovative features – which require no coding or custom tooling – for your own projects.

Intended Audience

Artists, game designers and developers who are working on production workflows in 2D games, as well as anyone who aspires to create high-quality visuals or make timely improvements to existing 2D games. No prerequisites required.