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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Practical High-Performance Rendering On Mobile Platforms

Xiaoxin Guo  (Senior Rendering Engineer, Tencent Holdings Ltd)

Location: Room 2016, West Hall

Date: Thursday, March 23

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Rendering in Honor of Kings (HOK) is very challenging in terms of hardware compatibility and performance. The target hardware ranges from entry-level phones to the latest model. In addition, the team has to support more than 100-million daily active users without sacrificing the core experience.

In this presentation, Xiaoxin Guo, Senior Rendering Engineer at Tencent Holdings Ltd, will dive into the shading pipeline in detail and propose several optimizations that helped them ship their game at 1080p 60fps, and target various hardware specifications.


Attendees will learn several optimizations and tradeoffs that are essential for practical high-performance rendering on mobile platforms.

Intended Audience

This is for all-level engineers interested in rendering, shading, and optimization on the mobile platform.