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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Preparing for 'God of War: Ragnarök'

Göksu Uğur  (AI Lead, Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

More enemy variety, more companions, a more-lived world with a lot more characters and wildlife: The AI team had their work cut out for them as the studio transitioned into creating the sequel for God of War (2018).

This talk goes into multiple AI systems that were either implemented from scratch or improved massively based on the needs of the new game. Specific topics include the challenges and problems solved during while migrating engineering and design teams to using behavior trees instead of Lua scripting, systems implemented to give AI more awareness about their surroundings and the new enhanced movement in vertical combat spaces.

Takeaway

Attendees will get a behind-the-scenes look at workflows and pipelines put in place as they improved their AI systems with design teams, and how they created their toolsets to use for realizing their vision for Ragnarök.

Intended Audience

This is for gameplay and/or AI programmers, as well as designers that work with combat, level, and encounter systems in regards to AI. All levels are welcome, no prerequisite knowledge is necessary.