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Preserving the Past for the Future: A PlayStation Case Study

Garrett Fredley  (Senior Build Engineer, PlayStation)

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Track: Advocacy

Format: Lecture

Vault Recording: TBD

Audience Level: All

It is no secret that game preservation is a complex subject, but what happens if you have over 30 years worth of history to capture, record and archive? This presentation is an exploration of how PlayStation's IP & Asset Preservation team are preserving countless titles so that their legacy can be used to inspire and accelerate future work. It explores preservation methods, proprietary tools and insider success stories that studios and organizations of all sizes can learn from.

Takeaway

Attendees will learn how PlayStation tackles game preservation at a corporate scale, and the ways data can be captured, analyzed and presented to maximize accessibility and value for studios or groups of any size.

Intended Audience

This talk is accessible and friendly to those of all backgrounds and skill sets. While the material covered is tailored for larger organizations, the principles discussed can be applied at any scale. A background in technology is also not required, as discussions on tools will be kept high-level.



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