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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Prioritizing Roadmaps for Growth: Simplified Framework for Small and Growing Teams

Constantin Calavrezos  (Lead Product Manager, Trailmix Games)

Location: Room 3014, West Hall

Date: Wednesday, March 22

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

This is the session you wish you'd seen before taking on roadmap responsibility.

Teams get pulled in different directions by competing priorities. Staying focused on delivering growth is the key challenge as you balance a design vision with the need for immediate impact.

This talk focuses on getting the big calls right and presents a simplified prioritization framework that teams of any size can adopt without much planning overhead. Breaking complex impact estimates and scoping tasks down into a series of simple assessments results in quick alignment on priorities.

Follow along as Constantin Calavrezos, Lead Product Manager at Trailmix Games, presents the data and decision-making process that Trailmix Games used to prioritize features after the launch of Love & Pies.


Attendees will gain a step-by-step guide to roadmap prioritization that can ensure you stay focussed on continued impact. This framework can act as a starting point for your own roadmapping process or inspire discussions and provide examples on how to prioritize future development.

Intended Audience

This is for anyone involved in setting roadmap priorities from product managers to designers and producers. It's beginner-friendly but contains detailed examples and data. The framework is particularly suitable for small teams on free-to-play or live services games. General familiarity with free-to-play game metrics and data based decision-making will be helpful.