This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Constantin Calavrezos (Lead Product Manager, Trailmix Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Leadership
Vault Recording: TBD
Audience Level: All
This is the session you wish you'd seen before taking on roadmap responsibility.
Teams get pulled in different directions by competing priorities. Staying focused on delivering growth is the key challenge as you balance a design vision with the need for immediate impact.
This talk focuses on getting the big calls right and presents a simplified prioritization framework that teams of any size can adopt without much planning overhead. Breaking complex impact estimates and scoping tasks down into a series of simple assessments results in quick alignment on priorities.
Follow along as Constantin Calavrezos, Lead Product Manager at Trailmix Games, presents the data and decision-making process that Trailmix Games used to prioritize features after the launch of Love & Pies.
Attendees will gain a step-by-step guide to roadmap prioritization that can ensure you stay focussed on continued impact. This framework can act as a starting point for your own roadmapping process or inspire discussions and provide examples on how to prioritize future development.
This is for anyone involved in setting roadmap priorities from product managers to designers and producers. It's beginner-friendly but contains detailed examples and data. The framework is particularly suitable for small teams on free-to-play or live services games. General familiarity with free-to-play game metrics and data based decision-making will be helpful.