Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Prismatic People: Queer Narratives Beyond Romance

Adanna Nedd  (Games Writer & Narrative Designer, Independent)

Dani Lalonders  (Narrative Designer, Independent)

Sena Bryer  (Dialogue Coordinator, Akupara Games)

Nessa Cannon  (Game Writer/Narrative Designer, Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Advocacy

Format: Panel

Vault Recording: TBD

Audience Level: All

We have seen quite an increase in sincere Queer representation in games in the last few years, where it once used to be absent. However, this representation in mainstream media has been by and far centered in romantic relationships, ignoring the many facets of Queerness that make up the day to day of LGBTQ+ people.

Queerness impacts all axes of our lives, and players should be able to see this prism of experiences represented outside of relationships.

Join Adanna Nedd, Dani Lalonders, Sena Bryer and Nessa Cannon as they analyze the many ways Queerness can be explored beyond romance.

Takeaway

Attendees will learn about the many ways to experience Queer narratives that sit beyond the exclusively romantic conception. Queerness is an umbrella of identities, and their stories deserve to be recognized too.

Intended Audience

Writers and creators who want to diversify the storylines they create for Queer characters. Players who wish to expand their resources for identifying Queer topics.



Connecting the Global Game Development Community