GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'

Francois Paradis (Programming Team Lead, Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: All

'Assassin's Creed Odyssey' introduces interactive cinematic dialogues to the franchise for the first time, offering about 30 hours of cinematic content. Around 15% of these scenes are fully procedural and all the scenes still contain some procedural elements in some form. In this talk, Francois Paradis, Programming Team Lead, presents his team's approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting. He also explains how procedural content generation can complement the work of cinematic designers who can use such a system to speed up their work. Finally, some challenges encountered during the production of 'Assassin's Creed Odyssey' will be examined.

Takeaway

This presentation aims to convince attendees that procedural generation can be applied to cinematic content and to inspire them to build new kinds of tools and systems to empower creators.

Intended Audience

Anyone involved in the production of cinematic content might benefit from this presentation (programmers, cinematic designers, narrative designers, animators, cinematic directors). Some technical details about some of the algorithms developed will be given, but they do not require any prerequisite knowledge.