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Francois Paradis (Programming Team Lead, Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
'Assassin's Creed Odyssey' introduces interactive cinematic dialogues to the franchise for the first time, offering about 30 hours of cinematic content. Around 15% of these scenes are fully procedural and all the scenes still contain some procedural elements in some form. In this talk, Francois Paradis, Programming Team Lead, presents his team's approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting. He also explains how procedural content generation can complement the work of cinematic designers who can use such a system to speed up their work. Finally, some challenges encountered during the production of 'Assassin's Creed Odyssey' will be examined.
This presentation aims to convince attendees that procedural generation can be applied to cinematic content and to inspire them to build new kinds of tools and systems to empower creators.
Anyone involved in the production of cinematic content might benefit from this presentation (programmers, cinematic designers, narrative designers, animators, cinematic directors). Some technical details about some of the algorithms developed will be given, but they do not require any prerequisite knowledge.