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Procedural Primer for Artists (Presented by Houdini)

Robert Magee  (Senior Manager, Product Marketing, SideFX)

Location: Virtual GDC Platform

Date: Friday, March 25

Time: 12:15 pm - 12:45 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: No


More and more game designers and developers are using Houdini's procedural workflows for high quality, art-directable FX, modelling, and world building. In this quick primer, learn how technical artists can develop powerful procedural tools in Houdini - and share them with game artists throughout the studio. These tools can then be used with platforms such as Unreal or Unity where artists interact with procedural assets while Houdini works under the hood to cook the nodes. This workflow ensures that assets stay procedural as long as possible, even deep into production. Learn what types of tools are best suited to proceduralism, how these assets can be set up for artistic control and what artists should ask when requesting procedural tools from technical artists.


Attendees will learn how procedural workflows in Houdini support the creative process. They will learn why procedural approaches are effective and how to bring this technology into their pipeline. They will also learn how to talk to tech artists who are building procedural tools using Houdini.

Intended Audience

This presentation is for artists working in the game industry who are interested in adding procedural workflows to their toolset. This presentation is an exploration of ideas and does not require existing knowledge of Houdini's procedural node-based workflow.