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Procedural Stadium Creation for 'EA Sports College Football 25'

Mat Suarez  (Associate Technical Art Director, Electronic Arts)

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Track: Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: All

This presentation will focus on EA's Stadium Toolkit, a suite of procedural tools that was created for the development of EA Sports College Football. This toolkit has dramatically reduced the time and resources required for stadium building, transforming a process that once took environment artists months into a task that now takes mere weeks. The Stadium Toolkit captures the unique architecture of each stadium, creating an authentic game day atmosphere that resonates with players. Initially, FIFA and Madden stadiums were built by hand, a laborious process spanning 5-7 months. The creation of the Stadium Toolkit has enabled teams to construct authentic arenas efficiently and at scale. Optimized for College Football, the toolkit facilitated the construction of 155 new college stadiums in under two years, nearly matching the combined stadium count of Madden 24 and FIFA 23.

Takeaway

Attendees will gain an insight into procedural content creation strategies and how it can be leveraged to meet the scale of content demanded by modern video game titles.

Intended Audience

The target audience includes game developers, environment artists, technical artists, and individuals interested in content creation workflows. No prerequisite knowledge is necessary to understand the content of the session, making it accessible to both beginners and experienced professionals.



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