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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Procedural Systems for "Marvel's Spider-Man: Miles Morales" and "Ratchet & Clank: Rift Apart" (Presented by Houdini)

David Santiago  (Principal Technical Artist, Insomniac Games)

Xray Halperin  (Senior Technical Artist, Insomniac Games)

Date: Thursday, July 22

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsored Session

Vault Recording: Not Recorded

Houdini

David Santiago and Xray Halperin of Insomniac Games present an overview of some of the procedural systems and tools developed to generate open world content for “Marvel’s Spider-Man: Miles Morales” and “Ratchet & Clank: Rift Apart”

Takeaway

Learn how procedural systems in Houdini provide a force multiplier supporting smaller teams to generate more content and allowing environment artists to focus on the art instead of technical details.

Intended Audience

Anyone interested in procedural content creation for video games