Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
David Santiago (Principal Technical Artist, Insomniac Games)
Xray Halperin (Senior Technical Artist, Insomniac Games)
Date: Thursday, July 22
Time: 9:40am - 10:10am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Vault Recording: Not Recorded
David Santiago and Xray Halperin of Insomniac Games present an overview of some of the procedural systems and tools developed to generate open world content for “Marvel’s Spider-Man: Miles Morales” and “Ratchet & Clank: Rift Apart”
Learn how procedural systems in Houdini provide a force multiplier supporting smaller teams to generate more content and allowing environment artists to focus on the art instead of technical details.
Anyone interested in procedural content creation for video games