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Tom Thompson (Senior Software Engineer, WB Games Boston)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Automated testing is gaining both recognition and traction in the industry. Still, games lags the broader technology industry in both approach and practice. This session introduces property based testing specifically and generative testing more broadly. Traditionally, automated testing consists of enumerating some number of examples and thinking about potential edge cases. In property based testing, instead of enumerating examples the developer describes the qualities of a function. These qualities can then each be validated against the function's domain, allowing for a more fully explored problem space. The session contains a number of examples; showing both the use of property based tests as well as their difficulties.
Attendees will learn how to integrate property testing into their code and how generative testing can help them produce better software. Examples given target Unity, but the methods transfer to other environments.
Programmers, managers of programmers, and anyone interested in delivering more correct software. Attendees should be comfortable looking at code and understand how they could enumerate the requirements of the software. Some knowledge of unit testing is assumed.