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Simon Verstraete (Houdini Technical Artist, SideFX)
Location: Virtual GDC Platform
Date: Friday, March 25
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: No
In this presentation Simon will talk about procedural workflows for games. Recently Project Titan was released and he will use this as guidance to show different procedural workflows. The talk will go in to detail about the making of Project Titan and how tools are build and used in it.
The attendee will be inspired by how procedural workflows are used and have more understanding about how they work and are implemented with Houdini and Unreal Engine.
The talk will be for technical artists interested in learn more about procedural workflows using Houdini and Unreal Engine. Having some knowledge about Houdini will be helpful to understand every aspect of the talk.