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Procedural Workflows in Production (Presented by Houdini)

Simon Verstraete  (Houdini Technical Artist, SideFX)

Location: Virtual GDC Platform

Date: Friday, March 25

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: No

Houdini

In this presentation Simon will talk about procedural workflows for games. Recently Project Titan was released and he will use this as guidance to show different procedural workflows. The talk will go in to detail about the making of Project Titan and how tools are build and used in it.

Takeaway

The attendee will be inspired by how procedural workflows are used and have more understanding about how they work and are implemented with Houdini and Unreal Engine.

Intended Audience

The talk will be for technical artists interested in learn more about procedural workflows using Houdini and Unreal Engine. Having some knowledge about Houdini will be helpful to understand every aspect of the talk.