View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Damien Pernuit (Senior 3D Software Developer, SideFX)
Bailey Hogan (Technical artist, SideFX)
Location: Room 2000, West Hall
Date: Thursday, March 21
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Houdinis procedural tools have been empowering artists at game and vfx studio with powerful and flexible workflows for years, with SideFX Labs always remaining at the cutting edge of technology needed by Houdini Users.
In this session, you will discover how Houdini Engine can bring the power of proceduralism straight to your game engine of choice. And, as SideFX Labs is always in continued development, adjusting and adding tools based on industry trends and user needs, you'll discover what's been brewing at SideFX Labs this past year. Take a look inside at our newest tool releases and our developing projects.
Attendees will gain a better understanding of technical art processes through the discussion of projects and workflows the Labs team is working on at SideFX. They will also discover how Houdini tools can be used directly in their game engine via Houdini Engine.
Technical artists that love all things procedural! Some knowledge of SideFX Houdini is helpful but certainly not required.