GDC 2025 Session Viewer
Process Lite: Less Time on Process, More Time on Development
Anna Nguyen (Senior Producer, Blind Squirrel Games)
Location: Room 2010, West Hall
Date: Thursday, March 20
Time: 5:00 pm - 5:30 pm
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Production & Team Leadership
Format: Lecture
Vault Recording: TBD
Audience Level: All
There is a delicate balance to how much process helps development run smoothly and it feeling like processes are getting in the way of the work itself. This talk is about advice and actionable steps for teams that are feeling overburdened by process and producers feeling overwhelmed with the time commitments needed to maintain those processes.
How to avoid falling into the trap of adding more heavy-handed and time-consuming processes to "fix" development workflows. Discuss how to have the conversations on scaling back on the level of process.
Delve into what the right ratio of producers for a project is and how that ratio needs to scale based on a number of factors including the layers of process being used
Finding the right balance of process for your team, what areas to really focus on, and how much bandwidth is needed to maintain those processes.
Takeaway
Insight into methods to scale back on process and how to have the right conversations on processes which are becoming more burdensome than helpful to your development cycle.
Ways for overburdened producers with a high ratio of developers they are supporting to stretch their bandwidth so they can focus on ensuring their team is unblocked, aligned, and is working on the right next steps.
Intended Audience
Anyone with a keen interest in reducing the process overhead on their team. And especially producers which feel underwater on their workloads.