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Keith Self-Ballard (Principal Artist, Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Production & Team Management
Tutorials: Producer Bootcamp
Vault Recording: TBD
Audience Level: All
Everybody hates meetings. These ubiquitous time-wasters often feel like a bane to effective development, and yet they persist through many different types of teams and studios. The need to communicate is vital, but there is something inherent to the structure (or lack thereof) to meetings in the games industry which makes the experience wildly undesirable. This fast-paced talk will focus on concrete, practical improvements that you can make with your team or at your studio. Bring time-effective communication back into focus!
Attendees will gain practical knowledge in how to organize more effective meetings. They will learn how to select meeting attendees. They will learn how to schedule better. They will learn how to more effectively kick-off a meeting, state the goals, and stay on topic. Moreover, they will learn how to demonstrate to anyone attending a meeting that their time is respected.
This session is open to all attendees. However, the information in this talk will be most useful to those in leadership/management positions who are frequently responsible for organizing meetings.