GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Production Essentials Summit: Anti-Crunch: Patterns and Practices

Chris Cobb  (Co-founder & CTO, Pragma Platform, Inc.)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: No

This talk by Chris Cobb from Pragma Platform dives into several strategies he and his team use to battle crunch culture. He'll describe how they practice their values of "Customer Triumph," "Quality at Speed," and "Unlocked Teams," to build healthy strategies for development.

Cobb will begin with technical strategies like how to create milestones that ship on schedule without crunch (he promises it's possible!) and how writing code early and shipping often helps prevent late-game disasters. He'll then talk about the power behind long-lived teams, and how they build teams of individuals rather than make short-term resource assignments, and the importance of encouraging a sustainable work/life balance.


Attendees will learn real-life strategies for building long-lived teams and battling crunch at game companies.

Intended Audience

Producers, managers, and leadership at any game company that seeks to prevent crunch and burnout.