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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Production Essentials Summit: Engaging Game Developers to Do Great Work, Happily

Scott Crabtree  (Chief Happiness Officer, Happy Brain Science)

Location: Room 2010, West Hall

Date: Monday, March 20

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

Employee engagement is the difference between "quiet quitting" and giving it your best effort. It's the difference between a fantastic hit game and a dud. Engagement leads to improved productivity, quality, retention, and profits. So how do you engage game developers? This research-based, interactive session will teach concrete, immediately applicable techniques to raise employee engagement.

Explore: Drivers of employee engagement (alignment, progress, significance, development, relationships and more) and how to deliver them in your organization; The forces that drive employees to disengage or "quiet quit", and how to avoid those; How "minding the GAPs" is the key to engaging employees.

Learn the science behind engagement, and the practical steps any producer or game dev leader can take to boost engagement, and, therefore, the game and the bottom line.

Takeaway

Attendees will leave with dozens of immediately applicable techniques to boost game developer engagement. They will also leave more engaged themselves, and know how to better engage others, in this highly engaging session!

Intended Audience

This is for game development leaders who want a more-engaged team. This session will not be covering the basics of management; rather, it's about the more challenging task of getting a game developer to give their very best effort, while also improving their life at the same time.