Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Marcieb Balisacan (Director & Producer, Embersail Studios)
Date: Tuesday, July 20
Time: 9:40am - 10:10am
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Vault Recording: Video
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Managing a remote team can be a production challenge for any stage of a project, especially when collaborating with cross-discipline team members in different timezones. Systems and processes would benefit from a solid foundation of collaboration standards, even with the added complexity of working remotely. By looking at insights from various scenarios and case studies for project management systems, knowledge bases, virtual office setups, and practical day-to-day collaboration for remote teams, it will be easier to determine which collaborative tool or process can make remote development work for you or your business. Looking at years of experience on various startup setups, this talk will give insight on key factors to address the needs of a production pipeline for remote indie teams.
Attendees will gain an understanding of various solutions to address the challenges of managing a remote team on a tight budget. Attendees will also gain insight on the application of various tools and services to the collaborative structure of a remote team's processes.
This talk is intended for producers, managers, and business owners who are either exploring or running a remote team for indie game development. It is meant to show producers some scenarios and situations based on experiences from similar setups.