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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Production Essentials Summit: Studio Tales: Roadmaps of the Risk Management Hero

Marcieb Balisacan  (Director & Producer, Embersail Studios)

Location: Room 2010, West Hall

Date: Monday, March 20

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

Managing teams and projects can have varying degrees of production challenges for collaboration among cross-discipline team members—as they discover their trajectory towards progress and delivery. Without a proper roadmap to guide teams, conflict resolution and decision-making will be difficult to keep everyone on the same page.

While most producers have stories to tell about how they navigated risks and challenges, the best stories are designed from planning and research. This talk will look at insights from story and narrative designers, their processes, frameworks, and models, as they can be used to map out project roadmaps to be able to identify goals and risks for your team—resulting in proper planning, goal setting, and team support that producers can use to engage teams towards a common goal.


Attendees will gain an understanding of various approaches for risk management and conflict resolution that can happen in game development endeavors. Attendees will also gain insight on the application of various tools and models to make goal setting a more collaborative process for achieving milestones and supporting a team's growth.

Intended Audience

This is for producers or designers interested in exploring methods for identifying and resolving risks and conflicts in game development. It provides a narrative perspective of how managers and leaders can keep a team aligned on goals, and have great stories to tell about their challenges and achievements.