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Production Essentials Summit: The Agile vs Waterfall Myth

Benjamin Hoyt (VP of Production, Firefly Games)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Which development methodology is better for game development: Agile or Waterfall? Given that both methodoliges have existed for decades, why do so many game projects still seem to struggle with schedule and budget? Does a game producer need to be a Certified Scrum Master? Is a Certified Scrum Master equipped to be a game producer?

Drawing from 15+ years developing licensed games & experiences across a variety of platforms, use cases, and business circumstances, veteran game producer Benjamin Hoyt will explain why "agile vs waterfall" creates a false dichotomy and how both methodologies offer strengths and weaknesses, depending on the specific circumstances of your project. Finally, the lecture will outline a hybrid game production methodology for successfully delivering 3rd-party/work-for-hire game projects facing tight budgets and immovable deadlines.


Attendees will gain an understanding of the strengths and weaknesses of Agile and Waterfall development methodologies as they relate to the creation of games and other interactive entertainment projects, including which types of projects and phases of development each methodology is most appropriate for, and how to apply them.

Intended Audience

The intended audience for this presentation includes internal producers, project managers, and anyone else who is responsible for overseeing the on-time and on-budget delivery of interactive entertainment games, apps, and experiences. The lecture will be particularly relevant to those in work-for-hire/3rd-party development environments and those dealing with licensed IP.