Fleur Marty (Executive Producer, WB Games Montreal)
Location: Room 2010, West Hall
Date: Monday, March 20
Time: 10:50 am - 11:50 am
All Access Pass, Summits Pass
Production & Team Leadership
Vault Recording: Video
Audience Level: All
Closing is, at the same time, the most critical and least glamorous phase of game development.
It heavily impacts the final quality of the game and the overall health of the team. Bad closing is a moment of absolute chaos and in many cases turns into a death march. Good closing is a moment of absolute clarity accompanied by a great sense of achievement. Many developers hate closing and some even make a habit of leaving projects as soon as it begins.
The goal of this session is to provide clear, practical and actionable advice to producers on how to conduct a good closing phase and how to help their team fall in love with it.
Attendees will come out with a solid understanding of what good closing looks like, for themselves and their team. They'll have the necessary tools to avoid a poor close and move securely into a good one, shipping a great game and keeping their team whole, ready for the next project.
This is for producers of any level, and, more generally, anyone involved in defining production processes or interested in helping improve them.