Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Production Traps: How Producers and Leaders Get Stuck

Benjamin Carcich  (CEO/Founder, Valarin, Inc., Building Better Games)

Location: Room 2014, West Hall

Date: Friday, March 21

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

In this talk, Ben identifies the traps that keep producers from being as effective as they could be. He also explains how to escape these “production traps” and what producers and leaders should be doing instead.

We are solving the wrong problems in game dev. While our teams struggle with morale, face unrealistic expectations, and have little connection to the vision of the game, too often producers are tweaking the team's process and making sure to send the sprint report on time.

We can have a much larger positive impact. It's time to reframe our role as producers and leaders and start helping our teams build better games.


Takeaway

Attendees learn to identify and break out of Production traps, as well as the most valuable role game producers can fulfill in modern studios.

Intended Audience

Producers and Leaders at all levels who are helping their teams succeed.



Connecting the Global Game Development Community