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Production Workshop: An In Depth Guide to Solving Tough, Real World Production Problems

Charu Desodt  (Studio Head, Interior Night)

Dave Ranyard  (CEO, Dream Reality Interactive)

Fleur Marty  (Executive Producer, Fang & Claw)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Production & Team Leadership

Format: Workshop

Vault Recording: TBD

Audience Level: All

This workshop is a deep dive into solving tricky real world problems. It is a full day of talks and exercises in a round table setting. As well as exercises, participants can discuss and work on some of their past and current challenges with the help of the facilitators and other participants. There will be a panel of industry experts from production, code & art to help with suggestions and solutions.As well as exercises, participants can discuss and work on some of their past and current challenges with the help of the facilitators and other participants. There will be a panel of industry experts from production, code & art to help with suggestions and solutions.

Producers, senior producers, executive producers all have the toughest problems laid at their feet - how do they navigate these and come up with ways to move forward, negotiating with many disciples and other leaders in their projects & organisations. How do they make tough decisions which do not benefit all? We will learn from industry leaders.

In addition we will look at the core principles of production as well as a deep dive into stakeholder management and big project changes. Hosted by Charu Desodt & Dave Ranyard, former PlayStation, Microsoft and now both running indie studios and including top leadership from AAA studios, this is a session for Production at all levels.

Intended Audience

This workshop is for all producers at any level, it is designed to be useful in identifying & sharing tools for touch problems. It is a deep dive into solving tricky real world problems during a full day of talks and exercises in a round table setting. This is not 101 but rather an exploration of how to manage real world game development problems.



Connecting the Global Game Development Community