Game Developers Conference (GDC) is part of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems

Charu Desodt  (Studio Head, Interior Night)

Dave Ranyard  (CEO, Dream Reality Interactive)

Fleur Marty  (Lead Producer, Ubisoft)

Simon Hamelin  (Technology Director, Ubisoft)

Lee Petty  (Art Director, Double Fine)

Sarah York  (Director and Developer, Panda Cat Games)

Matt Southern  (CEO, Gametools.io)

Veronica Peshterianu  (COO & Executive Producer, System Era Softworks)

Grant Shonkwiler  (Commander & Shonk, Shonkventures LLC)

Erin Piepergerdes  (EP, Xbox Publishing)

Location: Room 212, South Hall

Date: Tuesday, March 18

Time: 10:00 am - 6:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Production & Team Leadership

Format: Workshop

Vault Recording: Not Recorded

Audience Level: All

Join us for a day-long workshop tackling real-world game development challenges, with a focus on production issues and hands-on solutions. Hosted by industry veterans Charu Desodt & Dave Ranyard (formerly of PlayStation/Microsoft, now running indie studios) and featuring top AAA and indie studio leaders, this workshop is not 101, but rather an exploration of how to manage real world game development problems. As well as exercises, participants can discuss and work on some of their past and current challenges with the help of the facilitators and other participants. Producers at all levels are welcome to share challenges, engage in mentoring, and learn from seasoned experts.

The day will be broken down into 5 main sessions, with a short introduction at the beginning of the day and a wrap-up session at the end.

Here is the full program:
• 10am - 10:20am: Welcome and introduction to the day
• 10:20am - 11:20am: Workshop: Solving real problems - part 1 (Charu Desodt)
An interactive workshop on common game development issues, how to tackle them, and the producer’s role in resolving them.
• 11:20am - 12:20pm: Talk: Successful stakeholder management (Fleur Marty)
A deep dive into building and maintaining healthy relationships with stakeholders, essential for keeping projects on track.
• 12:20pm - 1:20pm: Lunch break

• 1:20pm - 2:20pm: Panel: Producers as partners (Lee Petty, Sarah York, Simon Hamelin, Sitara Shefta, Matt Southern; moderated by Fleur Marty)
An interactive panel followed by a Q&A, with a mix of Production experts and leaders from other disciplines, discussing tough problems they faced, how producers helped them solve them and what they expect from Production in their respective disciplines.
• 2:20pm - 3:20pm: Workshop: Solving real problems - part 2 (Dave Ranyard)
Continuation of the morning workshop on addressing common game development issues
• 3:20pm - 3:40pm: Coffee break
• 3:40pm - 4:50pm: Quick Fire Mentoring (Matt Southern, Fleur Marty, Dave Ranyard, Sarah York, Grant Shonkwiler, Veronica Peshterianu, Sitara Shefta, Erin Piepergerdes)
In this quick fire mentoring session, experienced producers offer one-on-one guidance for specific production challenges.
• 4:50pm to 5pm: Wrap up
We strongly encourage attendees to come for the whole day, but each session can also be attended separately.

Takeaway

Attendees will gain an understanding of how to tackle real world problems and even bring some of their own for discussion and have the opportunity to ask the experts for advice.

Intended Audience

This workshop is for all producers at any level, it is designed to be useful in identifying & sharing tools for tough problems.



Connecting the Global Game Development Community