GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Production Workshop: Panel: Producers as Partners

Fleur Marty  (Executive Producer, Fang & Claw)

Julien Merceron  (Worldwide CTO, Bandai Namco Studios)

Patrick Redding  (Creative Director, Ubisoft)

Mitu Khandaker  (CEO + Co-Founder, Glow Up Games)

Dirk Hulverscheidt  (Facilitator, Independent)

Location: Room 213, South Hall

Date: Tuesday, March 19

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: Video

Producers do not work in a vacuum. They are both leaders and supporters of teams, partners and facilitators, buffers and communication conduits, and above all else, problem solvers.
To do their job well, they have to understand the specificities of the various disciplines they work with as well as their specific needs and challenges.

In this interactive panel followed by a Q&A, Technical and Creative leaders will discuss with Production leaders tough problems they faced, how producers helped them solve these and what they expect from their partnership with producers in their respective disciplines.

Note that this panel is part of the Production Workshop and we strongly encourage attendees to come for the whole day, but this session can also be attended separately.

Takeaway

Attendees will gain insights on what a successful partnership between Production and other disciplines looks like and what are the expectations of non producers towards producers.

Intended Audience

This panel is for all producers at any level, but also anyone working directly with producers and interested in making that relationship the most successful possible.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon