Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Rudolph Balaz (Director of Game Engineering, Intel)
Date: Monday, July 19
Time: 10:50am - 11:20am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
Are you leaving performance on the table? Do you know how to write your games today, so that they are optimized for future Intel hardware platforms and ready to take advantage of more performance? This session will cover Intel’s CPU Architecture trends so that developers can future-proof their code today in order to maximize game performance on Intel processors of tomorrow.
At the completion of this session, attendees will have a greater comprehension of how upcoming changes in Intel’s CPU architecture may have implications to their code, and what they need to do in order to prepare and optimize their games for future Intel platforms.
Game developers who want to maximize CPU performance for their games and ensure their games will run even faster on future CPU architectures.