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Kathryn Scelina (Software Engineer, Magic Leap)
Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
The hand tracking and gesture recognition provided by spatial computing devices enable developers to design and program interactions people can experience without the use of controllers. I will discuss how the raw hand tracking data received influences design and the ways in which the data is used to create smooth, intuitive interactions. By utilizing the multiple key points on the hand, users can tailor their experience to fit their comfort and expectations. Hands are one of our primary tools to interact with the tangible objects, now we can use them to connect to digital content displayed in the physical world.
Creating spatial content which heavily utilizes hand tracking is a new area for developers. Attendees will learn about the challenges related to using hand tracking data and gesture recognition. The design and programming decisions made to create intuitive interactions to keep players engaged with the story will be shared.
This presentation is intended for people who are interested in learning about using hand tracking as the primary method of interaction in a spatial computing experience. A brief explanation of spatial computing will be given, no prerequisite knowledge is necessary.