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Project KARA: A Cross-Studio R&D Initiative in AI-Powered Game Remastering (Presented by Keyword Studios)

James Roadley-Battin  (Lead Artist, Electric Square, Keywords Studios)

Jon Gibson  (Studio Head, Electric Square, Electric Square A Keywords Studio)

Location: Room 2000, West Hall

Date: Wednesday, March 19

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Design, Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate

Keywords Studios

At GDC 2024, we introduced Project AVA, an R&D initiative within Keywords Studios exploring generative AI tools in game development. While that project focused on 2D content, we recognized the need to push further - could AI meaningfully enhance 3D game art production?

Enter Project KARA. Our mission: remaster an ageing game using AI-driven pipelines, assessing whether these technologies can accelerate workflows while maintaining high-quality results. Over the past year, we've conducted extensive cross-studio research, encountering breakthroughs, challenges, and unexpected limitations.

In this session, we'll unveil our findings, share real-world results, and discuss the future trajectory of AI-powered game art. Expect practical insights, cautionary tales, and predictions for the evolving role of AI in asset production.

Takeaway

Gain a deeper understanding of AI-assisted game art workflows, including where these tools excel - and where they fall short. Attendees will leave with actionable knowledge on integrating generative AI into their pipelines while avoiding common pitfalls. 

Intended Audience

This session is tailored for game artists and developers looking to explore AI-powered production techniques. Whether you're a 3D artist, technical director, or AI-curious developer, you'll find valuable takeaways to enhance your workflow.



Connecting the Global Game Development Community