View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Mei Cheng (Game Designer, Independent)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
In this talk, I will present a tech demo that pushes the limit of Figma's new features, including variables, logic, and formulas. With Figma's new features, we will essentially be using Figma like a more powerful Twine. Prototypes can be easily strung together into a series of mockups that animate, follow logic, and imitate real-time interactions. This is especially useful for artists who want to design games, since the software is a lot like Photoshop or Illustrator.
Well learn how to use Figma to quickly make simple, high-fidelity game prototypes. More specifically, we will learn how to use Figma variables and expressions, what kind of games you can feasibly prototype, and the opportunities and limitations of this prototyping method.
This talk is for designers and artists who want to make simple, high-fidelity prototypes quickly. This is especially suited to artists who are interested in designing games, since the software is reminiscent of Photoshop or Illustrator. If you're looking for a more visual Twine, Figma's could be your next prototyping tool.