View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
David Russell (Lead Character Artist, Double Fine Productions)
Zahra Amirabadi (3D Character Artist, Double Fine Productions)
Location: Room 3022, West Hall
Date: Tuesday, March 22
Time: 4:10 pm - 5:10 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Vault Recording: Video
This session will cover the 3D character creation pipeline for Psychonauts 2, highlighting how characters from Psychonauts, a fifteen-year-old game, were brought into the modern era using new software and a completely different pipeline and engine. David and Zahra will discuss the challenges of being faithful to an established look while figuring out how far they could push characters into an age where anything is possible. Additionally, they will discuss how a core team of two-character artists created over 120 characters, many with multiple looks, for the sequel Psychonauts 2 with Substance 3D Painter.
Attendees will get an inside look at the process of creating 3D characters for Psychonauts 2 and the methods established to keep the style and feel of the original game. We will also take an in depth look into the techniques for creating a painterly look using Substance 3D Painter.
Substance 3D users and newcomers are welcome.