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Psychonauts 2: Bringing Classic Characters into the Modern Era (Presented by Adobe)

David Russell  (Lead Character Artist, Double Fine Productions)

Zahra Amirabadi  (3D Character Artist, Double Fine Productions)

Location: Room 3022, West Hall

Date: Tuesday, March 22

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Sponsor Developer Summit

Viewing Experience: In-Person/Virtual

Vault Recording: Video


This session will cover the 3D character creation pipeline for Psychonauts 2, highlighting how characters from Psychonauts, a fifteen-year-old game, were brought into the modern era using new software and a completely different pipeline and engine. David and Zahra will discuss the challenges of being faithful to an established look while figuring out how far they could push characters into an age where anything is possible. Additionally, they will discuss how a core team of two-character artists created over 120 characters, many with multiple looks, for the sequel Psychonauts 2 with Substance 3D Painter.


Attendees will get an inside look at the process of creating 3D characters for Psychonauts 2 and the methods established to keep the style and feel of the original game. We will also take an in depth look into the techniques for creating a painterly look using Substance 3D Painter.

Intended Audience

Substance 3D users and newcomers are welcome.