Thomas Papa (Business Development Manager, Tobii)
Johan Bouvin (Sr. Director of Sales and Business Development, Tobii)
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Design
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
In PC Gaming, Tobii is the #1 brand for head and eye tracking. Today, a thriving community of millions of PC Gamers is already leveraging its immersive gaming features. Each community has its own reasons and seeks immersion in different ways. What is it exactly that these players seek? And how are they getting the most out of their simulation & AAA experiences?
As more consumer XR devices come to the hands of gamers with sensor technology enabled features, eye tracking is playing an increasingly essential role in enhancing graphic fidelity and maintaining a stable game performance with high framerate. New innovations in using eye tracking technology to create intuitive game interactions and better social presences are also witnessed.
In this talk, Thomas and Johan will discuss how eye and head tracking works and how it adds value to game design, device performance, and player engagement.
Takeaway
Attendees will be taken to a deep dive into eye and head tracking technology and its use cases in games for PC and XR devices. Tips and tricks for avoiding design traps will also be provided to help developers better adopt this technology to enhance immersion in their games.
Intended Audience
This is for anyone who aspires to provide the most immersive experience to players and stay ahead of the competition by leveraging Tobii's state-of-the-art technology on PC and XR devices.