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GDC + VRDC 2019 Session Scheduler

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Push the Limits of Real-World Gaming

Serena Chang (Product Manager, Google)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Mobile Summit

Format: Session

Vault Recording: Video

Audience Level: All

Last year at GDC, the Google Maps Platform team launched a gaming solution that has begun transforming the mobile game industry. Game developers are now able to build immersive real-world games powered by Google Maps' understanding of the real-world's dynamism. This talk will share insights from their first wave of real-world game launches. Learn how Mixi, creator of the long-time successful puzzle game, 'Monster Strike', added real-world "MonSpots" to boost engagement and allow players to take the game with them anywhere. See how Next Games, creator of 'The Walking Dead: Our World,' used Google Maps Platform to design gameplay that strengthened through teaming up players from different parts of the world and leveraging their unique surroundings. Attend this talk for a preview of what Google Maps Platform is launching in 2019 to push the limits of this rapidly emerging genre and enable gamers to interact with the real world in ways never possible before.

Takeaway

Attendees will learn how to build games that take full advantage of players' real world context, using geo-location intelligence. They'll also get a first look at what Google's Real World Gaming Platform's is launching in 2019 to help push this nascent genre forward and empower developers to bring their ideas to the real world.

Intended Audience

The target audience member of this session is eager to learn about location-aware mobile games, including how to best provide a one-of-kind experience for players and creating new challenges for development teams.