Jad Boniface (Head of Content Expansion, Roblox)
Annalora von Pentz (Vice President, Copper)
Clarence Maximillian (Founder, Maximillian Studios)
Louis-René Auclair (Founder, RocketRide Games)
Ben Topkins (Co-Founder & CEO, Metaverse Team)
Location: Room 3020, West Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Design, Programming
Format:
Sponsored Session
Vault Recording: Video
Audience Level: All
Meet RocketRide, Maximillian Studios, Metaverse Team, and Copper — four studios who are experimenting with next-gen tech and strategies to push the boundaries of what exists on Roblox. From the visually breathtaking environments in Frontlines to intense scares in the survival horror games in development by RocketRide and the Metaverse Team to creating unique looks & styles in Fashion Klossette, it is clear the opportunity for high-fidelity creation on Roblox is vast. In this session, Jad Boniface, Head of Community Expansion at Roblox, will lead a panel discussion with the creators behind these studios to provide a sneak peek into exceptional high-fidelity experiences, tips on how to build for the gamer of the future and how they're building global businesses.
Roblox offers the opportunity to reach an engaged community of 60M daily active users across the globe, and the users are all ages with the fastest growing age group of 17-24 year olds. Our platform provides you with unparalleled opportunities for innovative 3D creation, with instantaneous publishing across all popular platforms and multiple languages. We empower developers to build high-fidelity, megascale, lifelike worlds, and to do it on a broad, open API-first cloud platform with free tools.
Takeaway
Attendees will learn how to create high-fidelity experiences on Roblox and hear how these indie studios have pushed the boundaries of innovative creation on the platform. They'll hear tips from successful developers building next-gen social experiences on how — and why — to be different and how it will help them succeed.
Intended Audience
Professional game development studios looking to build next-gen immersive experiences and expand their businesses on Roblox, indie developers looking to take their first steps as 3D content creators and build a global audience, and those curious about building 3D creation.