GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

Bennett Foddy (Associate Arts Professor, NYU Game Center)

Zach Gage (Designer, Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Despite the onslaught of diverse and experimental work published on Steam and consoles every day, one significant taboo remains in indie games and it's not the one you would think: Indie designers don't sign their work. Unlike actors, musicians, intellectuals, painters, poets, writers, directors, and producers, game designers often publish behind the anonymity of a company, even when working alone. Why do they do this? Where did this norm come from? Who benefits from this situation? And why should it be changed?

Takeaway

Attendees will learn why it has become normal to downplay designer credits in independent games. They will hear some good arguments for breaking that unwritten rule: to connect with your players, to sell more copies, and to save video games as an artistic medium.

Intended Audience

Indie game developers, or any developer who has control over the way they are credited and represented within their games.