GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Puzzle Game Magic Secrets

Brett Taylor (Founder, My Dog Zorro)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

What makes a good puzzle game, and why? How do you make one and make it GOOD? This session will approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways a brain solves problems, this talk will provide the audience with a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.

There are SO many different properties of puzzle games, and everyone has a preference for which properties they like to play and design (e.g. Sudoku vs. Portal). What are these toolsets, which provide the richest experience, and how do you make it easier to design with them?

Takeaway

Attendees will leave with a high-level understanding of how brains handle puzzles and a clear language of the range of properties of puzzle games.

Intended Audience

This talk is for anyone interested in understanding the meat inside the puzzle-game animal. Which is a pegasus. Because.