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Brett Taylor (Founder, My Dog Zorro)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
What makes a good puzzle game, and why? How do you make one and make it GOOD? This session will approach the art and science of puzzle game design through the unstoppably cool lens of human cognition. By framing the ways a brain solves problems, this talk will provide the audience with a clear look into the fundamental components and strategies for designing unique, flow-inducing puzzles.
There are SO many different properties of puzzle games, and everyone has a preference for which properties they like to play and design (e.g. Sudoku vs. Portal). What are these toolsets, which provide the richest experience, and how do you make it easier to design with them?
Attendees will leave with a high-level understanding of how brains handle puzzles and a clear language of the range of properties of puzzle games.
This talk is for anyone interested in understanding the meat inside the puzzle-game animal. Which is a pegasus. Because.