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Queers in the Games Industry Roundtable (Presented by the IGDA)

Sarah Slovak  (Junior Narrative Designer, Lunacy Studios / IGDA LGBTQ+ SIG)

Location: Room 301, South Hall

Date: Friday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass - Get your pass now!

Track: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

Due to the precarity of employment along with the multiple stressors present as a result of the current political climate, the LGBTQ+ SIG roundtable is designed around discussing the contemporary issues facing our community, while creating a space to foster connections with one another.

We intend to run a series of two twenty-five minute discussion blocks in the roundtable’s hour-long session, with time at the end to debrief. Attendees will be split into smaller groups to discuss, allowing for each of the session organizers to circulate the room, prompt participants where needed, and moderate discussions if necessary.

The themes are as follows:
• The current state of queer game development and personal experiences as queer game developers; and,
• Uplifting queer work through experiences representing queer identities in games.

Each group will then share key points from what they discussed. The themes are left broad in order to accomodate for a natural flow of conversation that may occur.


Takeaway

Attendees will have the ability to discuss their perspectives and experiences while having informed discussions centered around both the issues and accomplishments of the queer gaming community. The discussions will have further aimed to foster connections between attendees, with the intent of further supporting and uplifting one another.

Intended Audience

This roundtable is intended for those who identify as queer and are involved in the games industry.



Connecting the Global Game Development Community