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Radeon ProRender Full Spectrum Rendering 2.0: The Universal Rendering API (Presented by AMD)

Dmitry Kozlov (SMTS Software Development Engineer, AMD)

Takahiro Harada (PMTS Software Development Engineer, AMD)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

We are introducing the new version of Radeon ProRender 2.0, the Universal Rendering API. In addition to producing final rendering, the Universal Rendering API augments viewport rendering with interactivity and photorealistic quality. We will describe new features in details and demo the capabilities they enable. This API allows both Gaming and Pro content creation to have a joined ecosystem for rendering content.

Intended Audience

Audience level: All.