GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Rapid Music Production in Live Service Games

Maclaine Diemer  (Composer, First Name Maclaine, LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Standalone games commonly allow composers an extended timeline to plan and execute a score, often taking years to refine the music alongside the development team. However, ongoing games, such as live service games with regular DLC, or an MMO with seasonal content and expansions, have very different musical needs. While there may be less total music per release, that often means there is less time to produce it. In this session, Maclaine breaks down his experience on the latest Guild Wars 2 expansion, Secrets of the Obscure, detailing the process and challenges of crafting a full-scale live orchestral score in just four months.

Takeaway

The attendee will learn the importance of breaking habits and quickly adapting to new ways of working, primarily by trusting their instincts, trusting their collaborators, and being flexible under pressure in order to handle the inevitable problems that arise on any large project.

Intended Audience

Current professional composers at an intermediate or advanced stage of their career who may not always have the maximum resources available to them on a project. Beginning composers who wish to understand the challenges of working under pressure in order to be prepared.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon