View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Maclaine Diemer (Composer, First Name Maclaine, LLC)
Location: Room 3002, West Hall
Date: Wednesday, March 20
Time: 5:00 pm - 6:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: Video
Audience Level: Intermediate
Standalone games commonly allow composers an extended timeline to plan and execute a score, often taking years to refine the music alongside the development team. However, ongoing games, such as live service games with regular DLC, or an MMO with seasonal content and expansions, have very different musical needs. While there may be less total music per release, that often means there is less time to produce it. In this session, Maclaine breaks down his experience on the latest Guild Wars 2 expansion, Secrets of the Obscure, detailing the process and challenges of crafting a full-scale live orchestral score in just four months.
The attendee will learn the importance of breaking habits and quickly adapting to new ways of working, primarily by trusting their instincts, trusting their collaborators, and being flexible under pressure in order to handle the inevitable problems that arise on any large project.
Current professional composers at an intermediate or advanced stage of their career who may not always have the maximum resources available to them on a project. Beginning composers who wish to understand the challenges of working under pressure in order to be prepared.