GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Ray Tracing in Vulkan (Presented by NVIDIA)

Nuno Subtil (Devtech Engineer, NVIDIA Corporation)

Location: Room 153, South Hall

Date: Wednesday, March 20

Time: 10:30am - 11:15am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

NVIDIA's RTX leverages 10+ years of research into accelerated ray tracing on GPUs. In this talk, NVIDIA will explore their API for exposing RTX through Vulkan, discuss how ray tracing fits in with a low-level rasterization API, and cover some details on their Vulkan raytracing extension.

Takeaway

Overview of how VKRay works and how it can be integrated in an existing application.

Intended Audience

Game programmers with an interest in Vulkan