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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Ray Tracing in Your Pocket, Closer Than You Think (Presented by Imagination Technologies)

Kristof Beets  (Senior Director of Technical Management, Imagination Technologies)

Date: Thursday, July 22

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Imagination Technologies

Ray tracing is the next step forward in game graphics, it has brought a new wave of realism to the latest PC and console titles and has allowed artists to unlock a new level of detail in their work. Ray tracing has yet to grace the screens of the biggest gaming demographic in the world, mobile gamers.

Ray tracing has been a tough thing to implement even on the biggest, liquid cooled, RGB monster cards, with hundreds of watts of power. It’s an even tougher problem when dealing with the restrictions of battery life, low power and miniscule graphics processors. Kristof Beets, Senior Director of Technical Management, Imagination Technologies talks about the technical details and new ray tracing algorithm concepts that are making mobile ray tracing a reality that we will see sooner rather than later.


Attendees will learn about the new hardware and software IP and processes that are being used to create a ray tracing algorithm that can provide real time ray traced lighting and shadows in a mobile form factor.

Intended Audience

The intended audience is technical artists and engineers who develop or are interested in developing for mobile hardware. It is also intended for anyone with an interest in hardware architecture or ray tracing implementation.