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Ray Tracing Performance Revealed. How to optimize your game with the Radeon™ Developer Tool Suite (Presented by AMD)

Chris Hesik  (Principal Member of Technical Staff, AMD)

Can Alper  (Software Development Engineer, AMD)

Location: Virtual GDC Platform

Date: Wednesday, March 23

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: No


Improving performance for your ray tracing game is challenging, most notably, in the construction of effective acceleration structures and visibility into the ray tracing pipeline. Existing techniques do not apply; new ways of thinking and new tools are required.
If you find yourself asking the following questions, this presentation is for you:
• How does the use of ray tracing impact my frame?
• What is the performance of my ray tracing pipelines?
• What is the relative cost of my ray generation, traversal, any hit, closest hit, and miss shaders?
• How can I optimize an acceleration structure to reduce intersection cost?
• Did I apply the correct flags and transform onto my geometry?
In this presentation, we will demonstrate how you can use the Radeon™ GPU Profiler and a new tool, the Radeon™ Raytracing Analyzer, to illuminate the common performance-related issues when developing games.