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Ray Tracing Performance Revealed. How to optimize your game with the Radeon™ Developer Tool Suite (Presented by AMD)

Chris Hesik  (Principal Member of Technical Staff, AMD)

Can Alper  (Software Development Engineer, AMD)

Location: Virtual GDC Platform

Date: Wednesday, March 23

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: No

AMD

Improving performance for your ray tracing game is challenging, most notably, in the construction of effective acceleration structures and visibility into the ray tracing pipeline. Existing techniques do not apply; new ways of thinking and new tools are required.
If you find yourself asking the following questions, this presentation is for you:
• How does the use of ray tracing impact my frame?
• What is the performance of my ray tracing pipelines?
• What is the relative cost of my ray generation, traversal, any hit, closest hit, and miss shaders?
• How can I optimize an acceleration structure to reduce intersection cost?
• Did I apply the correct flags and transform onto my geometry?
In this presentation, we will demonstrate how you can use the Radeon™ GPU Profiler and a new tool, the Radeon™ Raytracing Analyzer, to illuminate the common performance-related issues when developing games.