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Raytraced Shadows in Call of Duty: Modern Warfare (Presented by NVIDIA)

Michal Olejnik (Rendering Engineer, Infinity Ward)

Pawel Kozlowski (DevTech Engineer, NVIDIA)

Location: Room 153, South Hall

Date: Wednesday, March 18

Time: 12:30pm - 1:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

The story behind how (almost) pixel perfect shadows were introduced into Call of Duty: Modern Warfare to make it even more realistic. Come to learn how RTX can be integrated into a modern, forward+ engine with minimal to no content changes, how to approach ray tracing of local area lights, and how to clean up all this noise in performant way.

Takeaway

Understand production issues when using ray tracing, and learn practical solutions.

Intended Audience

Graphics and engine programmers