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Reaching Billions: Multiplatform Strategies and Performance Tools for Android (Presented by Google)

Simon Cooke  (Developer Programs Engineering, Android Games , Google)

Aly  (Developer Relations Engineer, Games, Android & Play, Google)

Gerald Li  (Developer Relations Engineer, Games, Android & Play, Google)

Patrick Martin  (Developer Relations Engineer, Google)

Maximiliano Rodriguez  (VP Business Operations, Gameloft)

Location: Room 2009, West Hall

Date: Wednesday, March 19

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Google Play

One Android game. Billions of players. Phones, tablets, foldables, Chromebooks, and PCs. Discover how major updates to Google Play Games on PC allows you to effortlessly expand your reach and maximize your game's potential. Learn multiplatform strategies from industry leaders to truly delight every player, regardless of their device. We will also show how new Android performance tools can use data from the field to improve game performance, including new Android Vitals features. With the knowledge of what devices are having problems, you can use our new Profiling Manager API to capture relevant profiling data that can be used to diagnose slow performance and ANR issues. You will also learn Android Studio Power Profiler and ODPM, and how Kuro Games used the tool to improve power consumption. Join us to unlock the strategies these industry leaders use to achieve exceptional player reach and engagement by delivering outstanding gaming experiences across Android and Google Play.

Takeaway

An update on the progress of Google Play Games on PC and the new features and opportunities to expand the reach of your game. Learn how you can conquer the complexity of Android multiplatform game development to delight your players across form factors like tablets and foldables. Learn what's new in Android Vitals, including how to use its features to understand how your game performs in the hands of your customers. Armed with this information, learn how to use the Profile Manager API to customize & capture traces from devices in the wild, targeting users who are having problems. And finally, learn how to use Android Studio's Power Profiler and ODPM to optimize your game's power consumption, improving battery life and identifying performance issues.

Intended Audience

Intermediate level material. Intended for engineers and producers involved in developing games for Android.



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