Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Pavel Rudko (Senior Software Engineer, Arm)
Date: Tuesday, July 20
Time: 4:10pm - 4:40pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
Machine learning-based solutions promise to advance mobile gaming and are becoming more and more popular in the game industry. This includes AR and future use cases, like graphics quality improvements. However, in order to do this efficiently, inference needs to be in real-time. This presents compute challenges, as the device is busy with the graphics which further limits computational resources. Therefore, selecting the right neural network model, inference framework and pipeline-specific optimizations are crucial.
In this talk, Arm will explore the state of real-time inference on mobile and how different neural networks can be used for gaming.
Attendees will get an overview of existing inference frameworks and models. Similarly, the hardware capabilities, pipeline optimizations, data transfer and synchronization will be explored, as well as cover the different ML use cases in gaming.
This talk is aimed at game developers, graphics engineers, rendering programmers and performance analysts. It will provide information that can be applied by those at all levels of experience.